Artificial Intelligence for Computer Games: An Introduction

الغلاف الأمامي
CRC Press, 29‏/07‏/2004 - 160 من الصفحات
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remem
 

المحتوى

Introduction
1
Acting
15
Perceiving
35
Reacting
51
Remembering
65
Searching
83
Learning
107
Picking
125
Programming
129
Bibliography
133
Index
142
حقوق النشر

طبعات أخرى - عرض جميع المقتطفات

عبارات ومصطلحات مألوفة

نبذة عن المؤلف (2004)

John David Funge

معلومات المراجع