Artificial Intelligence for Computer Games: An IntroductionCRC Press, 29/07/2004 - 160 من الصفحات Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remem |
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... represents the current state of the world. It knows about all the objects in the world and provides access to them so that they can be queried by all the other components for information about their current state. Simulator. The ...
... represents the current state of the world. It knows about all the objects in the world and provides access to them so that they can be queried by all the other components for information about their current state. Simulator. The ...
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المحتوى
1 | |
Acting | 15 |
Perceiving | 35 |
Reacting | 51 |
Remembering | 65 |
Searching | 83 |
Learning | 107 |
Picking | 125 |
Programming | 129 |
Bibliography | 133 |
Index | 142 |
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عبارات ومصطلحات مألوفة
able action algorithms animation apply approximate associated avoid become behavior calculated called changes Chapter character’s chase choice collision common complex computer games const controller cost course create decision defined depends described designer desired developer direction discrete effects example expected Figure function future game world game-state give given goal human implement important interesting lead learning Listing logic look machine learning means memory percept method move needs node Note NPC’s object Once particular path perception object physics pick planning play player character position possible possible actions predict probability probability distribution problem programming random reactive reason referred renderer represent require result reward rules shows simple simulator situation tag game tagged character tion tree trying untagged usually utility values variables waypoint widely